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Services are coordinated by Enfermatiko and may be delivered directly or through selected subcontractors. Contact us to confirm scope and availability.

services / game sfx

Custom game SFX, built in code. Delivered in 48 hours.

Send your sound list. We synthesize every sound from scratch and send it back as clean, ready-to-drop-in game audio. No stock library, no recycled pack.

  • 48 h on confirmed orders
  • WAV 48 kHz / 24-bit
  • Royalty-free
How a sound is made: a sine wave and noise are shaped by an envelope into the finished sound. 01 SINE02 NOISE03 ENVELOPEOUTPUT ยท WAV48 kHz / 24-bit
Sine + noise + envelopeNo microphones

01 / What you get

Your list, not a shelf pack

Every order is built to the sounds you name and the style you describe.

  • For games, video & podcasts

    UI clicks, pickups, jumps, hits, powers, menus, win and lose stingers, vehicles, and seamless ambience loops, built to your list.

  • Ready to use

    WAV, 48 kHz / 24-bit, clearly named files, delivered as one ZIP. One revision round included.

  • Proven pipeline

    Built on a synthesis pipeline already used to deliver 300+ game sounds, including full SFX sets, ambience loops, and footsteps.

Sounds we build

  • UI & menus

    Confirm, back, hover, toggle, error, notification.

  • Rewards

    Coins, pickups, level up, unlocks, combo ticks.

  • Movement

    Jumps, landings, dashes, whooshes, footsteps.

  • Impacts

    Hits, punches, breaks, explosions, shield blocks.

  • Powers & sci-fi

    Lasers, charge-ups, teleports, force fields.

  • Stingers

    Win, lose, game over, round start, countdown.

  • Vehicles

    Engines, boosts, hovercraft, drones.

  • Loops (add-on)

    City, rain, club, beach, engine and more, built to loop cleanly.

02 / Listen

Hear the style

Five fresh demo sounds made for this page with the same synthesis method, not sounds from any client project. They show the clean, stylized sound. They are not for download or reuse.

  • 01 / UI0.16 s
  • 02 / Reward0.12 s
  • 03 / Movement0.30 s
  • 04 / Impact0.18 s
  • 05 / Stinger0.30 s

Synthesized, not Foley

These sounds are synthesized, not recorded Foley. Every sound is generated in code from sine and noise building blocks. No microphones, no real-world recordings, and no sampled sounds are used.

That means they sound clean, stylized, and arcade-like: great for indie games, mobile games, retro and sci-fi projects, apps, and videos that want a designed sound rather than a realistic one.

It also means they will not sound like photorealistic recorded Foley. Footsteps, cloth, paper, and metal in particular will sound synthetic next to real recordings. If you need true-to-life recorded Foley, this service is not the right fit. Please don't order it expecting that.

A great fit for

  • Indie, mobile, jam and prototype games
  • Retro, arcade, pixel-art and sci-fi styles
  • App and website UI sounds
  • Videos, streams and podcasts that want a designed sound

Not the right fit for

  • Photorealistic Foley (cloth, paper, real footsteps)
  • Recordings of real places or objects
  • Copies of sounds from other games, films or brands
  • Voice lines or dialogue

03 / Pricing

Pick a pack size

Custom sounds, built to your list. Prices are per order, not per project.

  • Starter

    $49/ 10 sounds

    For a jam game, prototype, or a small UI set.

    • 10 custom SFX
    • WAV 48 kHz / 24-bit ZIP
    • 1 revision round
    • 48-hour delivery
    Choose Starter
  • Most popularIndie

    $99/ 25 sounds

    For a complete indie game sound set.

    • 25 custom SFX
    • WAV 48 kHz / 24-bit ZIP
    • 1 revision round
    • 48-hour delivery
    Choose Indie
  • Studio

    $179/ 50 sounds

    For a larger game, app, or series.

    • 50 custom SFX
    • WAV 48 kHz / 24-bit ZIP
    • 1 revision round
    • 48-hour delivery
    Choose Studio

Add-ons

  • Seamless ambience loop$29 each
  • Extra revision round (up to 5 sounds retweaked or replaced)$25
  • Larger orders (51+ sounds), delivery time confirmed before you payQuoted

Single sounds are not sold separately. Minimum order is the Starter pack.

04 / Process

48-hour delivery, exactly how it works

  1. You send your sound list

    For example "jump, coin pickup, UI confirm, hit, win stinger", plus the style you want: arcade, sci-fi, retro, soft UI.

  2. We confirm the order

    The 48-hour clock starts when your list and payment are confirmed, not when you first message us.

  3. We deliver within 48 hours

    As a ZIP download link, for orders up to 50 sounds. Larger orders get a confirmed delivery date before payment.

  4. One revision round

    Tell us which sounds to tweak or replace (up to 5) and we send the revised files. Extra rounds are $25.

The clock pauses only if we need a clarification from you and are waiting on your reply. We will tell you plainly if that happens.

Delivery specs

ItemSpec
FormatWAV (uncompressed)
Sample rate / bit depth48 kHz / 24-bit
DeliveryOne ZIP download link
File namesDescriptive, e.g. ui_confirm_01.wav
Works withUnity, Godot, Unreal, GameMaker, video and podcast editors
Revisions1 round included (up to 5 sounds)

05 / License

Royalty-free, but not exclusive

Every standard order includes a royalty-free, non-exclusive license.

You can

  • Use the sounds in unlimited commercial projects (games, apps, videos, podcasts, streams) with no royalties and no further payment.
  • Use them in paid and free projects, forever, once delivered.
  • Skip the credit. Credit is appreciated, but not required.

You can't

  • Expect exclusivity. The same or similar synthesized sounds may also be made for other customers. You are not buying the only copy.
  • Resell, give away, or redistribute the raw sound files themselves as a sound pack, library, or asset, on their own or bundled as audio.
  • Claim ownership of the sounds themselves, or register them as your own audio trademark.

Exclusive buyout is not included in the prices above. If you need exclusivity for a specific sound set, ask for a separate quote before ordering.

What this service does not include

  • No voice lines. Spoken dialogue, narration, and character voices are not part of this offer.
  • No recorded Foley. See "Synthesized, not Foley" above.
  • No music composition by default. Ambience loops are an add-on; full music tracks are quoted separately (see Custom AI Music).
  • No sampled or franchise sounds. We will not recreate sounds from other games, films, or brands.

06 / Questions

FAQ

How do I describe a sound I want?

One line per sound is enough: what it is ("coin pickup"), and a feel if you have one ("bright, short, rising"). Name the overall style once (arcade, retro, sci-fi, soft UI). If a sound has to match something in your game, say where it plays.

Can you match sounds from another game?

We can match a general style ("8-bit arcade", "clean mobile UI"), but we will not recreate specific sounds from other games, films, or brands.

What counts as one revision round?

One message listing up to 5 sounds to tweak or replace, and one delivery of the revised files. Extra rounds are $25 each.

When does the 48-hour clock start?

When both your sound list and your payment are confirmed. It pauses only while we wait on a reply to a question about your order.

Do I have to credit Enfermatiko?

No. Credit is welcome but not required.

Can I get exclusive rights?

Not at the listed prices. Ask for a separate quote before ordering if you need exclusivity for a specific set.

07 / Order

Start an order: build your brief

Fill this in, then continue to our contact form to send your brief. No account needed. Nothing you type here is sent anywhere until you send it.

One per line.
Loops needed? References? Deadline?